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  • Tower of Somnus Omnibus, Books 1-3

  • By: Cale Plamann
  • Narrated by: Andrea Parsneau
  • Length: 41 hrs and 35 mins
  • 5.0 out of 5 stars (4 ratings)

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Tower of Somnus Omnibus, Books 1-3

By: Cale Plamann
Narrated by: Andrea Parsneau
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Summary

First contact gone wrong. Humanity judged and found wanting. Unlimited power up for grab.

The Galactic Consensus arrived on ships as large as skyscrapers, crafted from glittering alloys that no human scientist could even begin to understand. They followed the trail of century old television transmissions to welcome us into the galactic community… only to recoil in horror at what they found.

They concluded that humans were unfit to be trusted with the advanced technologies that member-states of the Consensus freely traded with each other, installing a relay to warn other ships that we were under embargo, but more importantly, allowing humans entrance into the Tower of Somnus, a multiplayer game of sorts that could be played in one’s sleep. The hope was that humanity would learn proper behavior from playing the game with our more civilized neighbors.

Katherine ‘Kat’ Debs, a hereditary employee of one of the megacorporations that ruled the world, eked out a meager existence in a massive arcology of glittering glass and chrome. She dreamt of one day earning enough money to buy her freedom, and was more than willing to break a law here or there in the process. When she is offered an opportunity to enter the Tower of Somnus free of corporate control, she jumps at the chance. After all, the 'game' was more than just a status symbol, players retained the fantastic powers they earned in the game in the waking world as well.

A perfect opportunity to take control of her destiny, or die trying.

©2022 Cale Plamann (P)2022 Cale Plamann
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What listeners say about Tower of Somnus Omnibus, Books 1-3

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Just wow!

A wonderful mix of cyberpunk and fantasy. I didn’t know I needed this in my life but so glad I found it!

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well crafted story, boring action scenes

I've got such mixed feelings about this series. On one hand, it's a brilliantly written LitRPG with a sci-fi edge that has strong female characters.

On the other, it's blow-by- blow description of fights had me tuning out more often than not, and every so often it's like the author's writing style regressed and they and started giving massive info dumps and weird dialogue.

Let me explain...

The story, set multiple years into the future when corporations rule the world and alien technology has just been discovered, revolves around a young woman who has grown up on the poor side of town. Alien technology allows the rich to enter a medieval, game-like world populated by alien races while the player sleeps. Our heroine manages to score herself a ticket and the adventure begins.

The story is set approximately 50% in the real world and 50% in the dream world. Both sides of the story are interesting although the focus is very much on the real world, with events in the dream world supporting it.

Action scenes were well choreographed but monotonous. I found myself tuning out more often than not, able to come back in several minutes later to find the same blow-by-blow scene still progressing.

The dialogue is both brilliant and terrible. Most of the time it's fantastic stuff, with complex and interesting interactions. In particular the back and forth dialogue between random henchmen was startlingly fun. But then you'll just get an exposition dump from the bad guy out of nowhere. The author tries to integrate it, even pointing out that it's an info dump when it happens, but it's still jarring and unusual.

Plotting is complex - honestly I would have preferred the bad guy's machinations were kept simpler, but it is what it is.

I loved the gender power role reversals seen here and there throughout the story. Guys aren't always tough, and many of the power figures in the story are women.

The book is also full of beautiful imagery. For example, this wonderful description from the second book:

'The night noises of St. Louis faded away as the fire door to the roof closed behind the two of them. Dim light and cold cinderblocks hemmed Kat and Whippoorwill in, the monotony of their descent only broken up by the occasional crude graffiti, mostly anti-corporate slogans, genitalia or, in more inventive cases, both.'

There are a occasional plot armour and 'this is only happening for the storyline' moments. In the St Louis scene above, for example, the author seemed hell bent on incorporating the St Louis arch into the storyline resulting in the most ridiculous of bad guy hideouts.

Props to the author, when weird stuff does occur he points them out, usually by the MC saying how silly the situation is. That said, I would have preferred that the moments were removed all together - you can point out all you want that there's a turd on your front lawn, but at the end of the day if it ain't removed, it's still gonna be sittin' there all glistening when you step outside tomorrow.

So yeah... mixed feelings. The box set is definitely worth a try for a credit, but there's just a couple of little things that stop this from being truly great.

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What a great series!

Brilliant just brilliant. I received a free review copy of this series from Mountain Dale Press and as always they didn’t disappoint. The story is engaging, fast paced and just… well… brilliant with humour, emotion and great storytelling built in from the very first chapter, highly recommended.

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absolutely catching story-telling

I had originally planned to just listen to this for maybe a couple of hours per day...
But the story was so captivating, that i spent less than a week to get through it, and will start on Book 4 tomorrow.

only small critic i have is that Andrea Parsneau feels like she has a very limited range in amount of voices, where i had trouble differentiating between a few side-characters.
But even with that critic, i think she did a really great job narrating this story.

cant wait to get started on Book 4 tomorrow morning :)

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