Blood, Sweat, and Pixels cover art

Blood, Sweat, and Pixels

The Triumphant, Turbulent Stories Behind How Video Games Are Made

Preview

Get this deal Try Premium Plus free
Offer ends April 30, 2025 at 23:59 GMT.
Prime logo Prime members: New to Audible? Get 2 free audiobooks during trial.
Pick 1 audiobook a month from our unmatched collection
Listen all you want to thousands of included audiobooks, Originals, and podcasts.
Access exclusive sales and deals.
Premium Plus auto-renews for £7.99/mo after 3 months. Cancel monthly.
Pick 1 audiobook a month from our unmatched collection - including bestsellers and new releases.
Listen all you want to thousands of included audiobooks, Originals, celeb exclusives, and podcasts.
Access exclusive sales and deals.
£7.99/month after 30 days. Renews automatically. See here for eligibility.

Blood, Sweat, and Pixels

By: Jason Schreier
Narrated by: Ray Chase
Get this deal Try Premium Plus free

£7.99/mo after 3 months. Offer ends April 30, 2025 23:59 GMT. Cancel monthly.

£7.99/month after 30 days. Renews automatically. See here for eligibility.

Buy Now for £12.99

Buy Now for £12.99

Confirm Purchase
Pay using card ending in
By completing your purchase, you agree to Audible's Conditions of Use and authorise Audible to charge your designated card or any other card on file. Please see our Privacy Notice, Cookies Notice and Interest-based Ads Notice.
Cancel

About this listen

Developing video games - hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-size monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean - it's nothing short of miraculous.

Taking some of the most popular, best-selling recent games, Schreier immerses listeners in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multimillion-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand-new universe that they hoped would become as iconic as Star Wars and Lord of the Rings - even as it nearly ripped their studio apart.

Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell - and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

©2017 Jason Schreier (P)2017 HarperCollins Publishers
Engineering Video Game Star Wars Inspiring Thought-Provoking Corporate Game Development

Listeners also enjoyed...

Press Reset cover art
Video Game Storytelling cover art
Sid Meier's Memoir! cover art
Masters of Doom cover art
Game Thinking cover art
Control Freak cover art
Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential cover art
The Ultimate History of Video Games, Volume 1 cover art
From Poop to Gold cover art
Disrupting the Game cover art
Doom Guy cover art
The History of the Future cover art
Gamedev cover art
Once upon Atari cover art
A Very Public Offering cover art
Good Luck Have Fun cover art

What listeners say about Blood, Sweat, and Pixels

Average customer ratings
Overall
  • 4.5 out of 5 stars
  • 5 Stars
    765
  • 4 Stars
    230
  • 3 Stars
    33
  • 2 Stars
    10
  • 1 Stars
    3
Performance
  • 4.5 out of 5 stars
  • 5 Stars
    701
  • 4 Stars
    192
  • 3 Stars
    22
  • 2 Stars
    3
  • 1 Stars
    2
Story
  • 4.5 out of 5 stars
  • 5 Stars
    672
  • 4 Stars
    191
  • 3 Stars
    40
  • 2 Stars
    9
  • 1 Stars
    5

Reviews - Please select the tabs below to change the source of reviews.

Sort by:
Filter by:
  • Overall
    4 out of 5 stars
  • Performance
    4 out of 5 stars
  • Story
    4 out of 5 stars

GG no Re

Going into indie game development this really appealed and being recounted dramatic stories behind the scenes on games I've played to death and adored this book really opened up the realities developers are faced with. my only negative being the formulaic twists by nature of the industry to each story. Overall great book and I recommend to anyone even interested in gaming.

Something went wrong. Please try again in a few minutes.

You voted on this review!

You reported this review!

  • Overall
    5 out of 5 stars
  • Performance
    5 out of 5 stars
  • Story
    5 out of 5 stars

Very eye-opening!

Great book that gives some insight into the incredible challenges game developers have to overcome in order to produce the blockbuster titles we all love.

In some instances it is truly shocking how the industry works at the present time and highlights a dire need to establish some common practices to protect the talents involved in these great teams.

Definitely worth listening to, especially if you're interested in working in the industry or just in hope games get to launch at all.

Something went wrong. Please try again in a few minutes.

You voted on this review!

You reported this review!

  • Overall
    5 out of 5 stars
  • Performance
    5 out of 5 stars
  • Story
    5 out of 5 stars

Extremely interesting

A well written and well narrated look into the development cycle of many famous video games.
Essential reading for anyone interested in how the industry works.

---
One minor iggle/mistake:
The narrator called the UNSC from Halo the USSC.

Something went wrong. Please try again in a few minutes.

You voted on this review!

You reported this review!

  • Overall
    5 out of 5 stars
  • Performance
    5 out of 5 stars
  • Story
    5 out of 5 stars

An excellent insight into the game industry

I would recommend this to anyone who is thinking of making a game either solo or with friends. It shines a light on the common issues that both large and small teams hit, from conflicts of ideas to funding and control over your IP. The narration is great and keeps you engaged throughout. I highly recommend this book.

Something went wrong. Please try again in a few minutes.

You voted on this review!

You reported this review!

  • Overall
    5 out of 5 stars
  • Performance
    5 out of 5 stars
  • Story
    5 out of 5 stars

I would have liked the Cyberpunk story

Cyberpunk has had me completely enthralled for a couple of years. So much anticipation, then so many bad reviews. So many that the developers even said buyers could return the game. This led me to become more interested in what goes into the development process of video games. This book is an easy read (listen). The chapters are short, full of intrigue and read with enthusiasm.

A great filler for those who want a short in between books listen.

Something went wrong. Please try again in a few minutes.

You voted on this review!

You reported this review!

  • Overall
    5 out of 5 stars
  • Performance
    5 out of 5 stars
  • Story
    5 out of 5 stars

An insight into the excruciating game dev biz

This book was a fantastic insight into the world of game development. It really takes blood, sweat and pixels to make a video game and this game describes exactly why.

Something went wrong. Please try again in a few minutes.

You voted on this review!

You reported this review!

  • Overall
    5 out of 5 stars
  • Performance
    5 out of 5 stars
  • Story
    4 out of 5 stars

Very easy listen, fun and informative

I woke up one morning with a bee in my bonnet about hours on earth anyone could project manage making a video game. Blood, Sweat and Pixels is exactly the answer to that question. It’s a really easy listen, the book keeps moving and highlights what a hot mess the game industry is worldwide. I’d love an accompanying book that is much more technical that describes the game engines that each studio uses, but for how the development teams work together and the pressures they face, this is a great guide!

Something went wrong. Please try again in a few minutes.

You voted on this review!

You reported this review!

  • Overall
    5 out of 5 stars
  • Performance
    5 out of 5 stars
  • Story
    5 out of 5 stars

Real Eye Opener

Great book that really open your eyes to the untalked about side of game development. If you're a gamer, give this a listen.

Something went wrong. Please try again in a few minutes.

You voted on this review!

You reported this review!

  • Overall
    5 out of 5 stars
  • Performance
    5 out of 5 stars
  • Story
    5 out of 5 stars

Really enjoyed

Really interesting look at what happens behind the scenes of game development, now thinking of buying some of the games mentioned in the book as adds a new dimension to the game knowing some of the troubles and creative process.

Was also read well with expression by the narrator.

Something went wrong. Please try again in a few minutes.

You voted on this review!

You reported this review!

  • Overall
    5 out of 5 stars
  • Performance
    5 out of 5 stars
  • Story
    5 out of 5 stars

Mad world

After listening to this I just wana play all the games mentioned in this book.

Something went wrong. Please try again in a few minutes.

You voted on this review!

You reported this review!